Conference 3 Dec - 6 Dec Exhibition 4 Dec - 6 Dec


    Technical Briefs

    01 Full Conference 1 - Full Conference One Day


    Saturday, 06 December

    05:15 PM - 06:00 PM

    Sweet Osmanthus Hall

    Depth of Field Rendering via Adaptive Recursive Filtering

    We have presented a new post-processing algorithm for rendering depth-of-field effects in real-time. Unlike previous kernel-based techniques, we employ an adaptive recursive filtering framework for DOF rendering. The quality can be flexibly controlled with a weighting function.

    Shibiao Xu, Institute of Automation, Chinese Academy of Sciences

    Xing Mei, Institute of Automation, Chinese Academy of Sciences

    Weiming Dong, Institute of Automation, Chinese Academy of Sciences

    Xun Sun, China Lab, Samsung Advanced Institute of Technology

    Xukun Shen, Beihang University

    Xiaopeng Zhang, Institute of Automation, Chinese Academy of Sciences

    Virtual Spherical Gaussian Lights for Real-Time Glossy Indirect Illumination

    This paper presents a simple approximation of virtual spherical lights using spherical Gaussians and filtered importance sampling specialized for reflective shadow maps. Using this technique, we are able to render one-bounce glossy interreflections including caustics with a few milliseconds overhead compared to a virtual point light based method.

    Yusuke Tokuyoshi, Square Enix Co. Ltd.

    Visualizing Building Interiors using Virtual Windows

    For rendering building interiors with reasonable parallax effects, without adding geometry, we present a building interior visualization system, the Virtual Window Shader, written for a ray-traced global illumination renderer. It is employed to create an illusion of geometry and light sources inside building windows using only pre-baked textures.

    Norman Joseph, Walt Disney Animation Studio

    Brett Achorn, Walt Disney Animation Studios

    Sean Jenkins, Walt Disney Animation Studios

    Hank Driskill, Walt Disney Animation Studios

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