Conference 3 Dec - 6 Dec Exhibition 4 Dec - 6 Dec

Attendees

    Demonstrations

    Day 2

    Friday, 05 December

    16:15 - 18:00

    Rose Hall 1

    3D Mobile Interactions for Public Displays



    We propose the use of 3D mobile interactions as a way to give public displays viewers (users) new ways to collaborate among them with the public display. Getting and maintaining the user attention is one of the main struggles of public displays but...

    AdaptControl: an adaptive mobile touch control for games



    When playing a game, the user expects an easy and intuitive interaction. Current controllers are physical hardware components with a default number, size and position of buttons. Unfortunately, different games use different buttons and demand...

    Advanced Image Editor



    Image processing apps are prevalent on phones and tablets. Because the cameras on mobile devices are not so powerful, most of the apps like Instagram provide color filters to “cover up” various imperfections. Rather than hiding problems in captured...

    Design of SmartSail BLE, a Sailing Assisting System Using Mobile Computing for Novice Sailor



    We designed a hardware and mobile application to help novice sailors to enhance their sailing skills. The hardware comprises a wind index that senses the shift of the wind direction, a gyroscope sensor that senses the sail angle and Bluetooth 4.0...

    Dynamic Augmented Reality X-Ray on Google Glass



    In this demonstration we show an AR X-Ray sys- tem that involves two Google Glass users. One glass is used to stream images and pose data to the other glass, which uses this information for X-Ray visualization. Similar to [Barnum et al. 2009] we...

    Hand-Free Motion Interaction on Google Glass



    We will demonstrate a hand-free motion interaction application based on computer vision technology on google glass. Presented application allows user to perform touch-less interaction by hand or foot gesture in front of the camera of google glass....

    Instant Photo Categorization on Smart Phones



    Photo categorization has become increasingly more important, as nowadays consumers need to find ways to understand and organize the huge amounts of photos continuously being generated by devices like phones, tablets and DSLRs. Dominant online...

    Magic Lenses for Revealing Device Interactions in Smart Environments



    We present a tool for visualizing device interactions in smart environments as a magic lens by augmenting the live camera view of a tablet with relevant connections between recognized devices in the camera's field of view.

    Mixed virtuality transducer: virtual camera relative location displayed as ambient light



    We have built haptic interfaces featuring mobile devices- smartphones, phablets, & tablets- that use compass-derived orientation sensing to animate virtual displays and ambient media. "Tworlds" is a mixed reality multimodal toy using twirled...

    Social Panoramas: Using Wearable Computers to Share Experiences



    We have developed a prototype that allows panorama images to be explored in real time between a Google Glass user and a remote tablet user. This uses a variety of cues for supporting awareness and enabling pointing and drawing. The demonstration...

    Speech Invaders & Yak-man: Retrogames for Speech Therapy



    Home practice is an important component of speech therapy but often lacks behind clinical sessions as it is hard to maintain sufficient self motivation to performing rigid repetitive exercises. We have hence developed two mobile retro games, Speech...

    Toe Detection with Leg Model for Wearable input/output Interface



    In recent years, mobile terminal such as smart phone has become widespread. According to this, we tend to use the information service at a glance and frequently. For example, we use information services to find a route, check e-mails or update of...

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