Conference 3 Dec - 6 Dec Exhibition 4 Dec - 6 Dec



    01 Full Conference 1 - Full Conference One Day 03 Basic Conference

    Visual Effects, Displays

    Addressing Grazing Angle Reflections in Phong Models

    Focusing on grazing angle behavior in BRDFs, we suggest a new Phong variant that provides better fits to a broader range of materials.

    Jannik Boll Nielsen, Technical University of Denmark

    Jeppe Revall Friisvad, Technical University of Denmark

    Knut Conradsen, Technical University of Denmark

    Henrik Aanæs, Technical University of Denmark

    Lazy Details for Large High-Resolution Displays

    Ray-based rendering techniques are often computationally demanding. We propose a focus-based technique for large display walls and projection systems that renders the user's view in high quality, while spending less computational effort on the surroundings. Therefore, we combine polygonal and voxel data in a common octree acceleration structure.

    Martin Weier, Bonn-Rhein-Sieg University of Applied Sciences

    Jens Maiero, Bonn-Rhein-Sieg University of Applied Sciences

    Thorsten Roth, Bonn-Rhein-Sieg University of Applied Sciences

    André Hinkenjann, Bonn-Rhein-Sieg University of Applied Sciences

    Philipp Slusallek, Computer Graphics Lab, Saarland University

    Milkcrown Simulation using OpenACC Accelerated Framework

    The OpenMP/OpenACC framework is proposed for solving the three-dimensional two-phase incompressible Navier-Stokes equations. To certify the current approach, the milkcrown problem is displayed to have good agreements with these results. It also demonstrates about 5.53x faster for this flow problem by utilizing the present framework.

    Chih-Wen Chang, National Center for High-Performance Computing

    Pao-Hsiung Chiu, Department of Engineering Science and Ocean Engineering

    Chia-Chen Kuo, National Center for High-Performance Computing

    Practical Region Control in Projective Texture for Stylized Shading

    Existing stylized shading research enables limited control over appearance. Our novel method allows users to create multiple lighting effects and to control shading locally in arbitrary areas.

    Muhammad Arief, Tokyo University of Technology

    Hideki Todo, The University Of Tokyo, JST Crest

    Kondo Kunio, Tokyo University Of Technology

    Koji Mikami, Tokyo University Of Technology

    Yasushi Yamaguchi, The University Of Tokyo, JST Crest

    Simple Wavelength Division Rendering Method for Transparent Objects using Common 3DCG Software

    A simple wavelength-division rendering method is proposed for transparent objects that disperse light. Common 3D computer graphics software can be used in this method.

    Nahomi Maki, Kanagawa Institute of Technology

    Kazuhisa Yanaka, Kanagawa Institute of Technology

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