Conference 3 Dec - 6 Dec Exhibition 4 Dec - 6 Dec

Attendees

    Posters

    01 Full Conference 1 - Full Conference One Day 03 Basic Conference

    Geometry

    3D Object Decomposition and Super Resolution

    This paper proposes a novel framework for the super resolution of 3D point clouds by modeling the 3D object as a set of Riemannian manifolds. The 3D objects are decomposed into basic geometrical shapes based on their geometrical similarity and consequently super resolved using selective surface interpolation techniques.


    Syed Altaf Ganihar, B.V.B. College of Engineering and Technology

    Shreyas Joshi, B.V.B. College of Engineering and Technology

    Shankar Setty, B.V.B. College of Engineering and Technology

    Uma Mudenagudi, B.V.B. College of Engineering and Technology


    Algorithms for Line and Plane Intersection with a Convex Polyhedron with O(sqrt(N)) Expected Complexity in E3

    New algorithms for line and plane clipping with a polyhedron with O(sqrt(N)) complexity is presented with significant speedup in intersection computations. Algorithm is simple, robust, easy to implement.


    Vaclav Skala, University of West Bohemia


    Coupled Motion Capture and Text Analysis of Japanese Folk Dance

    Today, a number of attractive Japanese folk dances are existent. To deeply understand their features, we try to perform coupled motion capture and text analysis of Japanese folk dances. The rhythmic style of dances extracted from motion capture data and phrases frequently co-occurring with dance names are compared.


    Takeshi Miura, Graduate School of Engineering and Resource Science, Akita University

    Takaaki Kaiga, Warabi-za Co. Ltd.

    Takeshi Shibata, Venture Business Laboratory, Akita University

    Hiroaki Katsura, Faculty of Education and Human Studies, Akita University

    Katsubumi Tajima, Graduate School of Engineering of Resource Science, Akita University

    Hideo Tamamoto, Tohoku University of Community Service and Science

    Creating Animated Pop-up Books from the Motion of 3D Articulated Characters

    We propose an approach for automatically generating animated pop-up designs from the motion of articulated characters. We identify the best pop-up mechanisms to approximate the input motion and perform gradient-based optimization. We then use simulated annealing to find a valid configuration layout of the mechanisms.


    Conrado Jr Ruiz, National University of Singapore

    Sang N. Le, Digipen Institute Of Technology

    Kok-Lim Low, National University of Singapore


    Creation Support for Escher-Like Tiling Patterns by Interactive Genetic Algorithms

    This paper proposes a system that can create Escher-like tiling patterns in cooperation with users, aiming not only reflect users' preference but also support users' divergent thinking.


    Satoshi Ono, Kagoshima University

    Megumi Kisanuki, Kagoshima University

    Hirofumi Machii, Kagoshima University

    Kazunori Mizuno, Takushoku University


    Depth Image Based Hole-filling Algorithm for 2D to 3D Conversion

    The proposed system fills out holes generated during conversion. This system uses depth image to save time and get high quality and uses sequence images to avoid flickering.


    Yun Ji Ban, Researcher


    Method in Collision Detection and Interaction between Rigid Surgical Tools and Deformable Organs

    We propose a method to efficiently detect collision and perform deformation between rigid and deformable objects. We use bounding volume hierarchy approach to calculate single or multiple collision point/s. Based on the detected collision, we create a triangle strip on the organ surface to determine the area of deformation.


    Mary-Clare Dy, Ritsumeikan University

    Kazuyoshi Tagawa, Ritsumeikan University

    Hiromi T. Tanaka, Ritsumeikan University

    Masaru Komori, Shiga University of Medical Science


    Pose-Independent Garment Transfer

    We propose a method for automatic design-preserving transfer of clothing between characters in various poses and shapes. Our system can automatically generate a clothing model for a target character.


    Fumiya Narita, Waseda University

    Shunsuke Saito, Waseda University

    Takuya Kato, Waseda University

    Tsukasa Fukusato, Waseda University

    Shigeo Morishima, Waseda University
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