Conference 3 Dec - 6 Dec Exhibition 4 Dec - 6 Dec

Attendees

    Exhibitor Talks & Sessions

    01 Full Conference1 - Full Conference One Day03 Basic Conference02 Exhibits Only 

    ARM® Mali™ GPU Architecture Overview and Efficient Rendering with Title Local Storage


    Friday, 05 December

    11:00 - 12:00

    Exhibitor Talk Stage Hall 5


    After a brief introduction to the unique features of ARM Mali GPUs, this presentation then moves to talk about the biggest concern in the mobile space: battery life. One of the biggest consumers of battery is external memory access. Modern mobile games use post processing effects in various ways and while the GPU itself is capable of doing this, the bandwidth available to the GPU is typically not. A major strength of the Mali architecture is that a lot of operations can be performed on-chip without having to access external memory. For an application to run efficiently it is beneficial to try and keep the processing on-chip for as long as possible. Flushing tile-buffer data to a frame buffer that is subsequently read by sampling a texture can be expensive and consume a lot of bandwidth.

    ARM has implemented extensions for OpenGL ES 2.0 and OpenGL ES 3.0 to help reduce the requirement of accessing external memory for doing post-processing and other operations. This talk will introduce these extensions as well as use-cases for them (deferred shading, order independent transparency, volume rendering, etc.)

    This session will be conducted in Chinese
    此环节将以中文进行


    Frank Lei, Senior Developer Relations Engineer, ARM

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